I have plenty of awesome news to share with you all, so expect more updates here, as well as some previously mentioned ones (for those of you who follow the project on Facebook). This blog is also getting resurrected - I'm sorry for being so slack! More info on that to come in the next few weeks :) I'm also currently preparing myself to run my very first a panel for a convention. I've been invited to attend as a guest talk about being a western creator in the Anime genre. I won't go into to it too much here, as I'll be covering all this in the next few blogs :) simple-dialogs - Extracted as a standalone library from SuperpowersĬheck out the latest edition of This Week in Superpowers for info about the next release and why we haven't pushed out a v0.20 yet.Iv'e just come off the end of a VERY busy few months. having started a new job (in a field that required much of my time to study), doing interviews through various media outlets regarding MillEx, and I've been getting several requests to visit public and private schools to teach children about Anime, Manga and Millennium Exile!.Its an interactive show for 6- to 12-year olds, where young audiences can find their own hidden superpowers so far, theyve performed for 50,000 superheroes-in-training. dnd-tree-view - Now supports custom drag'n'drop events from/to external locations Operation Superpower was originally created by four Juilliard grads: composer Armand Ranjbaran, pianist Peter Dugan, and baritones John Brancy and and Tobias Greenhalgh.resize-handle - Can now reuse an existing handle div to avoid flashing on startup.tab-strip - Fixed various edge cases, much better demo.superpowers-asset-packs - Our asset packs are now CC0-licensed!.We'll do our very best to keep earning your support by releasing more cool open source stuff! On top of our ongoing work on Superpowers, we're recently open sourced, migrated to GitHub and/or improved: Buuuuut! now we don't have to worry so much about making rent every month, and it's remote work with a pretty flexible schedule so, short of being paid to work on Superpowers itself full-time, it's the best outcome we could hope for! More Open Source work! What does that mean? Well, we'll definitely have less time to spend on Superpowers every week. and, well, good news! Bilou and I have found long-term gigs and Pixel-boy will be doing some contract work soon. So we've been looking for work on the side, in order to continue this awesome beast of a project. But with our current financial situation, we can't afford to keep going like that for much longer. Thanks to generous support from the community on Patreon and during early access on Gumroad, we've been able to do it full-time so far. It's been a year and a half since the three of us started working on Superpowers. Last week end, we took part in the Global Game Jam and made Lumberjack Jacques and the Ritual of Doom.Īlso, we've posted our first Secret Supporter Update on Patreon, featuring a sneak peek at our next game! :D Zach and Laura spend a couple of minutes talking about me, their producer. Make sure to check out This Week in Superpowers #2 and This Week in Superpowers #3 for the latest development and community news. Unlike skills that are studied and learned through traditional means, these abilities are inherent strengths that arise from genetic differences, random accidents, or exposure to strange phenomena. Hey! I haven't posted here in a little while! Superpowers are special abilities that the majority of modern humans do not possess.
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